Final Result - Video
Summary
| Biz |
Biz Biz |
| Author |
Project Somedays |
| Title |
Blender Speriments - Noise Bones and Godrays |
| 📅 Started |
2025-04-19 |
| 📅 Completed |
2025-04-19 |
| 🕒 Taken |
~1hr |
| 🤯 Concept |
Playing with armatures and noise to get subtle movement |
| 🔎 Focus |
Rigging and godrays |
| 🖥️Rig Deets |
24GB RAM, 13th Gen Core i9, NVIDIA GeForce GTX 1080 |
🎓Lessons Learned🎓
- Edit Mode > Select > Select Random and then CTRL + to make the selection more blobby
- God rays: the narrower the area light, the clearer the godrays
- I need to work harder at understanding weight painting 😅
Resources:
Stretch Goals/Extension Ideas
TODO:
🪵Dev Log🪵
2025-04-19 Gathering Assets and Blocking 🕒1hr
- Found a tree model
- Rigged it
- Went through all its bones and added noise to the wxyz quaternion channels
- Made my volume scatter cube
- Experimented with various lighting setups