less than 1 minute read

Final Result - Video

Summary

Biz Biz Biz
Author Project Somedays
Title Blender Speriments - Noise Bones and Godrays
📅 Started 2025-04-19
📅 Completed 2025-04-19
🕒 Taken ~1hr
🤯 Concept Playing with armatures and noise to get subtle movement
🔎 Focus Rigging and godrays
🖥️Rig Deets 24GB RAM, 13th Gen Core i9, NVIDIA GeForce GTX 1080

🎓Lessons Learned🎓

  • Edit Mode > Select > Select Random and then CTRL + to make the selection more blobby
  • God rays: the narrower the area light, the clearer the godrays
  • I need to work harder at understanding weight painting 😅

Resources:

Stretch Goals/Extension Ideas

  • Cool background?
  • Use bendy bones?

TODO:

  • Find model
  • Rig
  • Light

🪵Dev Log🪵

2025-04-19 Gathering Assets and Blocking 🕒1hr

  • Found a tree model
  • Rigged it
  • Went through all its bones and added noise to the wxyz quaternion channels
  • Made my volume scatter cube
  • Experimented with various lighting setups