Model an elephant seal? Could be a fun sculpting problem
Rough shapes
Refinement
Elephant seal awkwardly in car
Find a suitable cartoony
Start soft body sim before the render starts
Shot list
Complete
Shot
Type
Duration
Cumulative Frames
Description
❌
1
Wide
150f
150f
Establishing shot - bumper to bumper traffic
❌
2
Medium
150f
150f
Elephant seal lurching forward and stopping quickly
❌
1
Wide
150f
150f
Establishing shot - bumper to bumper traffic
Stretch Goals/Extension Ideas
Release mechanism
Bit more of a story to the release
🪵Dev Log🪵
2025-04-02 First Steps - Reference, Sketch and Soft body sim test 🕒1hr
Watched a few videos
Found some references of Elephant Seals - I think I’m onto something here
Tried to replicate some animation/soft body sim but couldn’t work it out… 😤 Time for a break 😅
2025-04-13 🕒1hr
Set up soft body on a clown fish… Ok. I think we’re getting somewhere… 😊
2025-04-16 🕒1.5hr
Thought about making a short film about pneumatic tubes
Someone turns up the power and I could do a bunch of physics sims
Made this test render… WAY more moody than I was actually going for but I like the setup
2025-04-16 🕒1hr
Pivoting wildly… Thought about looking at Bloodhounds having their faces pulled back
Tried modelling a bloodhound. Gave up almost immediately 🤣
Went back to pneumatic tubes
Learned about collection instances: CTRL+G to join parts together in a collection and then you can instance that collection
Was trying to follow-curve but having weird issues with scale? Maybe it’s the things
Epiphany!
What’s doable? Original idea where we can have cars in a traffic jam… It’s a ton of people with their heads out the windows of their cars. Lots of soft-body physics going on.
A lady with a necklace
An old guy with a stupidly long beard
A proboscus monkey
An elephant seal
A tapir
An elephant
Hooray!
2025-04-17 🕒1hr
Blocked out the scene
Used Transform Constraint to set equal and opposite direction using “extrapolate” to save a few keyframes
Found a little girl model with the ideal hair as my first model
2025-04-18 🕒3hrs
Hmmm time to pivot to something ACTUALLY doable in the time available –> accelerating rocks down ramps
Found a cool tower
Made a profile –> bevel
Physics sim –> bake the physics sim from
End block modelling with a pop-up sign on the frame where it hits