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Summary

Biz Biz Biz
Author Project Somedays
Title Create with Clint Weekly Challenge #194: Chop
📅 Started 2025-05-03
📅 Completed 2025-05-04
🕒 Taken ~6hrs
Render🕒 ~10hrs
🤯 Concept Chop bot used chop! It’s highly effective…
🔎 Focus Perfect loop + efficiency of animation - one chop motion and offset the timing. Explode for the section of the tree he hacks off.
🖥️Rig Deets 64GB RAM, 13th Gen Core i9, NVIDIA GeForce GTX 4060 Ti

Created for the weekly Create with Clint/pwnisher community

Check out his awesome YouTube channel or better yet, join the discord community!

🎓Lessons Learned🎓

  • Rigging and Weight Painting:
    • For harder to reach places, much better technique is to select a vertex and then SHIFT + expand the selection and copy the weight
    • When you parent with automatic weights, Blender attempts to assign vertex groups to bones
    • When weight painting, you can select the current bone you’re interested in at the top of the screen

Selecting the current bone top of screen in weight paint mode

Resources:

Stretch Goals/Extension Ideas

  • Constrain the rotation of the wheel with distance travelled?

TODO:

Scenework

  • Layout Basic Scene
  • Background
  • Sound design
  • [ ] Looping background?

Camera Biz

  • Set up vertical camera
  • Lock camera to Chop Bot

Blocking

  • Block out the four phases: Tree gets taken away –> move to the next tree –> chop –> tree falls
  • Timeline Markers

Lighting

  • Set up sun lighting so it doesn’t change in the loop

Modelling

  • Rough version of the Lumberjack Chop Bot
  • Texturing
  • Refinement

Animation - Chop Bot

  • Markers on key points in the animation
  • Rotation on the wheel
  • Set up eye movement
  • Constrain the top half to match the rotation of the pivotControl
  • Rig the arms
  • Chop cycle

Animation - Tree Fall

  • Simulate tree falling over –> keyframes with bounce: worked great!

🪵Dev Log🪵

2025-04-05 Basic blockout 🕒1.5hrs

  • Made chop bot

Needs more chest...

  • Made chopped down tree

Need to make low-poly rougher;

2025-04-05 Finishin off the overall animation 🕒1hr

  • Sorted out the base animation
  • Sorted out the rotation
  • Chucked in the timeline markers (SO HANDY)
  • Eyes now look at the next tree before moving there
  • Camera now locked to the movement
  • Maybe it’s all a bit fast? Can slow everything down later

A network of parents

2025-05-05 Arm rigging a d animation 19:20 - 22:00 🕒 2hrs40m

  • Learned a lot about rigging, vertex groups and weight painting. Namely, the many way you shouldn’t do it and that internal faces are SUPER annoying
  • Eventually got the weight painting right
  • Got a basic 2 stage chop animation aaand stuffed it up again… but it’s not so bad

Weight Paintint demo

2025-05-09 The final push 🕒 3hrs

  • Fixed animation
  • Duplicated animated arms and adjusted angles to avoid self-intersections a little

Chop Bot upgrade

  • Offset the animation by 2 frames in this pattern: TR, ML, MR, BL, BR, TL
  • Chop Bot was clipping through the log so moved the second tree over
  • Found a cool tree

Tree

Tree 2

  • Spent a while learning all the ways NOT to get a slice of it in the middle
  • Cell fracture the target puck and apply rigid body physics to it
  • Applied physics to the axes (not sure that was super necessary)
  • Hid the transition behind the body of Chop Bot
  • Added in sound effects
  • Sorted render settings

Final Scene