1 minute read

Final Result - Video

Summary

Biz Biz Biz
Author Project Somedays
Title Create with Clint Weekly Challenge 188 - Spores
📅 Started 2025-03-25
📅 Completed 2025-03-30
🕒 Taken ~10.5hrs
Render🕒 ~8hrs
🤯 Concept Mario has been taken by the cordycepts
🔎 Focus Subsurface scattering
🖥️Rig Deets 24GB RAM, 13th Gen Core i9, NVIDIA GeForce GTX 1080

🎓Lessons Learned🎓

  • Always always always start with the block out
  • Wave modifiers
  • Hair particle system
  • Subsurface scattering
  • I REALLY have to learn how to map Mixamo animations onto models

Resources:

Stretch Goals

  • Animation: finding Mario
  • Animation: seeking comfort
  • Animation: taking hat off

TODO:

  • Block out scene
  • Find Mario
  • Rig Mario - first pass
  • Position Mario
  • Find Luigi? Peach?
  • Position
  • Model sewer pipe
  • Back Lighting
  • Water in the pipes
  • Drips and ripples in the water
  • Sound design?
  • Music?
  • Goomba model
  • Goomba Cordyceps
  • Render a gif
  • Torch beams?
  • Subtle animation on goomba
  • Better lighting on Goomba face –> side lighting?

🪵Dev Log🪵

2025/03/25 🕒 0.5 hrs

  • Brainstorming and reference collecting

    2025/03/26 🕒 3 hrs

  • Blocking out the scene
  • Experiments with Subsurface scattering on the placeholder things
  • Set scale and restarted
  • Modelled a simple torch and constrained it to the spot light
  • Luigi model posed (ish) Test Lighting 1

    2025/03/27 🕒 3 hrs

  • Add more geometry around Luigi’s leg
  • Pose Luigi with the torch
  • Texture Mario
  • Find Lakitu model
  • Position with torch
  • Subsurface scattering on Mario’s skin
  • Hair spores on Mario’s skin
  • Initial render
  • Texure water material
  • Subtle Lakitu animation
  • Subtle lighting on Lakitu face
  • Subtle lighting on Luigi face Test Lighting 1

    2025/03/29 🕒 4hrs

  • Fixed textures of Lakitu Cloud
  • Add accidentally creepy eyes on Lakitu
  • Subtle animation on Luigi
  • Subtle animation of torch
  • Subtle animation
  • Subtle camera move
  • Torch floating in water
  • Fixingparameters on water wave
  • Final render Test Lighting 1