Final Result - Video
Summary
| Biz |
Biz Biz |
| Author |
Project Somedays |
| Title |
Create with Clint Weekly Challenge 188 - Spores |
| 📅 Started |
2025-03-25 |
| 📅 Completed |
2025-03-30 |
| 🕒 Taken |
~10.5hrs |
| Render🕒 |
~8hrs |
| 🤯 Concept |
Mario has been taken by the cordycepts |
| 🔎 Focus |
Subsurface scattering |
| 🖥️Rig Deets |
24GB RAM, 13th Gen Core i9, NVIDIA GeForce GTX 1080 |
🎓Lessons Learned🎓
- Always always always start with the block out
- Wave modifiers
- Hair particle system
- Subsurface scattering
- I REALLY have to learn how to map Mixamo animations onto models
Resources:
Stretch Goals
TODO:
🪵Dev Log🪵
2025/03/25 🕒 0.5 hrs
- Brainstorming and reference collecting
2025/03/26 🕒 3 hrs
- Blocking out the scene
- Experiments with Subsurface scattering on the placeholder things
- Set scale and restarted
- Modelled a simple torch and constrained it to the spot light
- Luigi model posed (ish)
2025/03/27 🕒 3 hrs
- Add more geometry around Luigi’s leg
- Pose Luigi with the torch
- Texture Mario
- Find Lakitu model
- Position with torch
- Subsurface scattering on Mario’s skin
- Hair spores on Mario’s skin
- Initial render
- Texure water material
- Subtle Lakitu animation
- Subtle lighting on Lakitu face
- Subtle lighting on Luigi face
2025/03/29 🕒 4hrs
- Fixed textures of Lakitu Cloud
- Add accidentally creepy eyes on Lakitu
- Subtle animation on Luigi
- Subtle animation of torch
- Subtle animation
- Subtle camera move
- Torch floating in water
- Fixingparameters on water wave
- Final render
