2 minute read

Summary

Biz Biz Biz
Author Project Somedays
Title Blender Learning Journey - Painterly look + Rigging discoveries with Cup Boi
📅 Started 2025-08-03
📅 Completed 2025-08-04
🕒 Taken ~4hrs
Render🕒 ~1hr
🤯 Concept Robocup Boi sloshes coffee and yeets himself off the table in sadness
🔎 Focus Hard Surface Modelling + Rigging + Painterly Material Effect
🖥️ Rig Deets 64GB RAM, 13th Gen Core i9, NVIDIA GeForce GTX 4060 Ti

📦Resources📦

🎓Lessons Learned🎓

How to apply the lighting but not the image from an HDRI

Lighting from HDRI only

Painterly Effect Node Setup

Painterly Effect Node Setup

Lightweight rigging of hard-surface modelling biz

Rigging usually involves per vertex calculations of influence from all the bones which gets REALLY heavy REALLY fast. With hard surface modelling, we don’t need organic-looking deformation! So just parent the meshes directly to the bones with CTRL+P “Bone Relative”.

Where I got stuck for quite a while was in using the rigify meta-rig for all its delightful IK and handy goodness - what do I parent to?

Turns out, you just need to go into the armature tab, look under Bone Collections and show the DEF bones = the actual things the rig is using to make those deformations. Then you do the usual manual parenting thing:

  1. select a bone in pose mode
  2. switch back to object mode
  3. select the mesh
  4. (holding shift) select the rig
  5. CTRL+P to parent
  6. Bone (relative)

Blender will remember which bone you last selected.

There’s also a library called “Parent to nearest bone” by gentile that I tried, but because some of my meshes were linked copies, it failed. Will try this again down the line.

I should definitely go through and limit the rotation axis for the rig, but I’m only planning on having really simple animation anyway.

Lightweight rigging of hard-surface modelling biz

Making a REALLY simple rig for setting the eyelid shape key

Duplicated the lens of my eye, shrink-wrapped it to the lens and set up shape keys to make a lower lid that can do the needfuls.

Driver Settings

🎯Stretch Goals/Extension Ideas🎯

  • Swirl the parts around artistically with open simplex noise
  • Look at a bunch of different machines that would be cool to explode
  • Explode extent controls

✅TODO✅

  • HDRI lighting
  • Model the biz from CGBoost’s tutorial
  • Make the procedural painterly shader from SouthernShotty’s tutorial
  • Test render
  • Lower Eyelid Rig with Shape Keys
  • Driver Expression to control lower eyelid with bone

🪵Dev Log🪵

2025-08-03 Modelling following the tutorial 🕑~2hrs

Modelling following the tutorial

2025-08-03 Painterly effect shader 🕑~2hrs

Applying the painterly effect

2025-08-03 Test Render

2025-08-04 Rigging 🕑~1hr (troubleshooting)

It LIVES!

2025-08-04 Driving the lower eyelid

Driving the lower eyelid

Driver Settings